26 #ifndef AVUTIL_STEREO3D_H
27 #define AVUTIL_STEREO3D_H
167 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
This structure describes decoded (raw) audio or video data.
enum AVStereo3DView view
Determines which views are packed.
Views are next to each other, but when upscaling apply a checkerboard pattern.
Frame contains only the right view.
Views are next to each other.
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Frame contains only the left view.
Stereo 3D type: this structure describes how two videos are packed within a single video surface...
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Video is not stereoscopic (and metadata has to be there).
int flags
Additional information about the frame packing.
Frame contains two packed views.
Views are packed per line, as if interlaced.
reference-counted frame API
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Views are alternated temporally.
AVStereo3DType
List of possible 3D Types.
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
enum AVStereo3DType type
How views are packed within the video.
Views are packed in a checkerboard-like structure per pixel.
Views are on top of each other.
Views are packed per column.
AVStereo3DView
List of possible view types.