#include "bytestream.h"
#include "internal.h"
Go to the source code of this file.
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enum | PsdCompr { PSD_RAW,
PSD_RLE,
PSD_ZIP_WITHOUT_P,
PSD_ZIP_WITH_P
} |
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enum | PsdColorMode {
PSD_BITMAP,
PSD_GRAYSCALE,
PSD_INDEXED,
PSD_RGB,
PSD_CMYK,
PSD_MULTICHANNEL,
PSD_DUOTONE,
PSD_LAB
} |
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Enumerator |
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PSD_RAW |
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PSD_RLE |
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PSD_ZIP_WITHOUT_P |
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PSD_ZIP_WITH_P |
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Definition at line 25 of file psd.c.
Enumerator |
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PSD_BITMAP |
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PSD_GRAYSCALE |
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PSD_INDEXED |
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PSD_RGB |
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PSD_CMYK |
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PSD_MULTICHANNEL |
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PSD_DUOTONE |
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PSD_LAB |
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Definition at line 32 of file psd.c.
Initial value:= {
.name = "psd",
}
static void decode(AVCodecContext *dec_ctx, AVPacket *pkt, AVFrame *frame, FILE *outfile)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static int decode_frame(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
Definition at line 464 of file psd.c.