Go to the documentation of this file.
39 int jobnr,
int nb_jobs);
42 static inline float lerpf(
float v0,
float v1,
float f)
44 return v0 + (v1 -
v0) *
f;
53 const float scale = 1.f / 255.f;
54 const float gc =
s->lcoeffs[0];
55 const float bc =
s->lcoeffs[1];
56 const float rc =
s->lcoeffs[2];
57 const float intensity =
s->intensity;
58 const float alternate =
s->alternate ? 1.f : -1.f;
59 const float gintensity = intensity *
s->balance[0];
60 const float bintensity = intensity *
s->balance[1];
61 const float rintensity = intensity *
s->balance[2];
62 const float sgintensity = alternate *
FFSIGN(gintensity);
63 const float sbintensity = alternate *
FFSIGN(bintensity);
64 const float srintensity = alternate *
FFSIGN(rintensity);
65 const int slice_start = (
height * jobnr) / nb_jobs;
67 const int glinesize =
frame->linesize[0];
68 const int blinesize =
frame->linesize[1];
69 const int rlinesize =
frame->linesize[2];
70 uint8_t *gptr =
frame->data[0] + slice_start * glinesize;
71 uint8_t *bptr =
frame->data[1] + slice_start * blinesize;
72 uint8_t *rptr =
frame->data[2] + slice_start * rlinesize;
74 for (
int y = slice_start; y <
slice_end; y++) {
75 for (
int x = 0; x <
width; x++) {
76 float g = gptr[x] * scale;
77 float b = bptr[x] * scale;
78 float r = rptr[x] * scale;
81 float color_saturation = max_color - min_color;
82 float luma =
g * gc +
r * rc +
b * bc;
83 const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
84 const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
85 const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
91 gptr[x] = av_clip_uint8(
g * 255.
f);
92 bptr[x] = av_clip_uint8(
b * 255.
f);
93 rptr[x] = av_clip_uint8(
r * 255.
f);
108 const int depth =
s->depth;
109 const float max = (1 << depth) - 1;
110 const float scale = 1.f /
max;
111 const float gc =
s->lcoeffs[0];
112 const float bc =
s->lcoeffs[1];
113 const float rc =
s->lcoeffs[2];
116 const float intensity =
s->intensity;
117 const float alternate =
s->alternate ? 1.f : -1.f;
118 const float gintensity = intensity *
s->balance[0];
119 const float bintensity = intensity *
s->balance[1];
120 const float rintensity = intensity *
s->balance[2];
121 const float sgintensity = alternate *
FFSIGN(gintensity);
122 const float sbintensity = alternate *
FFSIGN(bintensity);
123 const float srintensity = alternate *
FFSIGN(rintensity);
124 const int slice_start = (
height * jobnr) / nb_jobs;
126 const int glinesize =
frame->linesize[0] / 2;
127 const int blinesize =
frame->linesize[1] / 2;
128 const int rlinesize =
frame->linesize[2] / 2;
129 uint16_t *gptr = (uint16_t *)
frame->data[0] + slice_start * glinesize;
130 uint16_t *bptr = (uint16_t *)
frame->data[1] + slice_start * blinesize;
131 uint16_t *rptr = (uint16_t *)
frame->data[2] + slice_start * rlinesize;
134 for (
int x = 0; x <
width; x++) {
135 float g = gptr[x] * scale;
136 float b = bptr[x] * scale;
137 float r = rptr[x] * scale;
140 float color_saturation = max_color - min_color;
141 float luma =
g * gc +
r * rc +
b * bc;
142 const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
143 const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
144 const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
201 s->depth =
desc->comp[0].depth;
226 #define OFFSET(x) offsetof(VibranceContext, x)
227 #define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
247 .priv_class = &vibrance_class,
#define AV_PIX_FMT_GBRAP16
AVPixelFormat
Pixel format.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
static double cb(void *priv, double x, double y)
int ff_filter_frame(AVFilterLink *link, AVFrame *frame)
Send a frame of data to the next filter.
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
The exact code depends on how similar the blocks are and how related they are to the and needs to apply these operations to the correct inlink or outlink if there are several Macros are available to factor that when no extra processing is inlink
This structure describes decoded (raw) audio or video data.
static av_always_inline av_const unsigned av_clip_uintp2_c(int a, int p)
Clip a signed integer to an unsigned power of two range.
static const AVOption vibrance_options[]
const char * name
Filter name.
A link between two filters.
int(* do_slice)(AVFilterContext *s, void *arg, int jobnr, int nb_jobs)
#define AV_PIX_FMT_GBRP14
@ AV_PIX_FMT_GBRAP
planar GBRA 4:4:4:4 32bpp
void * priv
private data for use by the filter
#define AV_PIX_FMT_GBRP10
A filter pad used for either input or output.
#define AV_PIX_FMT_GBRAP10
#define AV_PIX_FMT_GBRAP12
static int slice_end(AVCodecContext *avctx, AVFrame *pict)
Handle slice ends.
AVFILTER_DEFINE_CLASS(vibrance)
static const AVFilterPad outputs[]
static const AVFilterPad vibrance_inputs[]
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a link
#define AV_PIX_FMT_GBRP16
Describe the class of an AVClass context structure.
static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several inputs
static float lerpf(float v0, float v1, float f)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
static av_cold int query_formats(AVFilterContext *avctx)
#define AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC
Some filters support a generic "enable" expression option that can be used to enable or disable a fil...
static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
#define AV_PIX_FMT_GBRP12
int ff_filter_get_nb_threads(AVFilterContext *ctx)
Get number of threads for current filter instance.
static int filter_frame(AVFilterLink *link, AVFrame *frame)
const char * name
Pad name.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
static av_cold int config_input(AVFilterLink *inlink)
avfilter_execute_func * execute
static const AVFilterPad vibrance_outputs[]
AVFilterInternal * internal
An opaque struct for libavfilter internal use.
@ AV_PIX_FMT_GBRP
planar GBR 4:4:4 24bpp
#define AVFILTER_FLAG_SLICE_THREADS
The filter supports multithreading by splitting frames into multiple parts and processing them concur...
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
static double cr(void *priv, double x, double y)
#define flags(name, subs,...)
AVFilterLink ** outputs
array of pointers to output links