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23 #ifndef AVCODEC_DXVA2_INTERNAL_H
24 #define AVCODEC_DXVA2_INTERNAL_H
45 #define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
46 #undef _CRT_BUILD_DESKTOP_APP
47 #define _CRT_BUILD_DESKTOP_APP 0
79 ID3D11VideoDecoder *d3d11_decoder;
80 D3D11_VIDEO_DECODER_CONFIG d3d11_config;
81 ID3D11VideoDecoderOutputView **d3d11_views;
83 ID3D11Texture2D *d3d11_texture;
87 IDirectXVideoDecoder *dxva2_decoder;
88 IDirectXVideoDecoderService *dxva2_service;
89 DXVA2_ConfigPictureDecode dxva2_config;
97 #define DXVA_SHARED_CONTEXT(avctx) ((FFDXVASharedContext *)((avctx)->internal->hwaccel_priv_data))
99 #define DXVA_CONTEXT(avctx) (AVDXVAContext *)((avctx)->hwaccel_context ? (avctx)->hwaccel_context : (&(DXVA_SHARED_CONTEXT(avctx)->ctx)))
101 #define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
102 #define DXVA2_CONTEXT(ctx) (&ctx->dxva2)
104 #if CONFIG_D3D11VA && CONFIG_DXVA2
105 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
106 #define DXVA_CONTEXT_COUNT(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
107 #define DXVA_CONTEXT_DECODER(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? (void *)ctx->d3d11va.decoder : (void *)ctx->dxva2.decoder)
108 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(ff_dxva2_is_d3d11(avctx) ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
109 #define DXVA_CONTEXT_CFG(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? (void *)ctx->d3d11va.cfg : (void *)ctx->dxva2.cfg)
110 #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
111 #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
112 #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ff_dxva2_is_d3d11(avctx) ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
113 #define DXVA_CONTEXT_VALID(avctx, ctx) (DXVA_CONTEXT_DECODER(avctx, ctx) && \
114 DXVA_CONTEXT_CFG(avctx, ctx) && \
115 (ff_dxva2_is_d3d11(avctx) || ctx->dxva2.surface_count))
117 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->dxva2.workaround)
118 #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->dxva2.surface_count)
119 #define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->dxva2.decoder)
120 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->dxva2.report_id))
121 #define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->dxva2.cfg)
122 #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->dxva2.cfg->ConfigBitstreamRaw)
123 #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
124 #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
125 #define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->dxva2.decoder && ctx->dxva2.cfg && ctx->dxva2.surface_count)
127 #define DXVA_CONTEXT_WORKAROUND(avctx, ctx) (ctx->d3d11va.workaround)
128 #define DXVA_CONTEXT_COUNT(avctx, ctx) (ctx->d3d11va.surface_count)
129 #define DXVA_CONTEXT_DECODER(avctx, ctx) (ctx->d3d11va.decoder)
130 #define DXVA_CONTEXT_REPORT_ID(avctx, ctx) (*(&ctx->d3d11va.report_id))
131 #define DXVA_CONTEXT_CFG(avctx, ctx) (ctx->d3d11va.cfg)
132 #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx) (ctx->d3d11va.cfg->ConfigBitstreamRaw)
133 #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
134 #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
135 #define DXVA_CONTEXT_VALID(avctx, ctx) (ctx->d3d11va.decoder && ctx->d3d11va.cfg)
149 const void *pp,
unsigned pp_size,
150 const void *qm,
unsigned qm_size,
AVPixelFormat
Pixel format.
enum AVPixelFormat pix_fmt
This structure describes decoded (raw) audio or video data.
int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*commit_bs_si)(AVCodecContext *, DECODER_BUFFER_DESC *bs, DECODER_BUFFER_DESC *slice))
unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx, const AVDXVAContext *, const AVFrame *frame)
int ff_dxva2_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
AVHWDeviceContext * device_ctx
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWA...
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
int ff_dxva2_decode_init(AVCodecContext *avctx)
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel ...
int ff_dxva2_is_d3d11(const AVCodecContext *avctx)
int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *, DECODER_BUFFER_DESC *, unsigned type, const void *data, unsigned size, unsigned mb_count)
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
A reference to a data buffer.
AVBufferRef * decoder_ref
int ff_dxva2_decode_uninit(AVCodecContext *avctx)