Go to the documentation of this file.
21 #ifndef AVCODEC_DIRAC_DWT_H
22 #define AVCODEC_DIRAC_DWT_H
29 #define MAX_DWT_SUPPORT 8
30 #define MAX_DECOMPOSITIONS 8
95 #define COMPOSE_53iL0(b0, b1, b2)\
96 (b1 - (unsigned)((int)(b0 + (unsigned)(b2) + 2) >> 2))
98 #define COMPOSE_DIRAC53iH0(b0, b1, b2)\
99 (b1 + (unsigned)((int)(b0 + (unsigned)(b2) + 1) >> 1))
101 #define COMPOSE_DD97iH0(b0, b1, b2, b3, b4)\
102 (int)(((unsigned)(b2) + ((int)(9U*b1 + 9U*b3 - b4 - b0 + 8) >> 4)))
104 #define COMPOSE_DD137iL0(b0, b1, b2, b3, b4)\
105 (int)(((unsigned)(b2) - ((int)(9U*b1 + 9U*b3 - b4 - b0 + 16) >> 5)))
107 #define COMPOSE_HAARiL0(b0, b1)\
108 ((int)(b0 - (unsigned)((int)(b1 + 1U) >> 1)))
110 #define COMPOSE_HAARiH0(b0, b1)\
111 ((int)(b0 + (unsigned)(b1)))
113 #define COMPOSE_FIDELITYiL0(b0, b1, b2, b3, b4, b5, b6, b7, b8)\
114 ((unsigned)b4 - ((int)(-8*(b0+(unsigned)b8) + 21*(b1+(unsigned)b7) - 46*(b2+(unsigned)b6) + 161*(b3+(unsigned)b5) + 128) >> 8))
116 #define COMPOSE_FIDELITYiH0(b0, b1, b2, b3, b4, b5, b6, b7, b8)\
117 ((unsigned)b4 + ((int)(-2*(b0+(unsigned)b8) + 10*(b1+(unsigned)b7) - 25*(b2+(unsigned)b6) + 81*(b3+(unsigned)b5) + 128) >> 8))
119 #define COMPOSE_DAUB97iL1(b0, b1, b2)\
120 ((unsigned)(b1) - ((int)(1817*(b0 + (unsigned)b2) + 2048) >> 12))
122 #define COMPOSE_DAUB97iH1(b0, b1, b2)\
123 ((unsigned)(b1) - ((int)( 113*(b0 + (unsigned)b2) + 64) >> 7))
125 #define COMPOSE_DAUB97iL0(b0, b1, b2)\
126 ((unsigned)(b1) + ((int)( 217*(b0 + (unsigned)b2) + 2048) >> 12))
128 #define COMPOSE_DAUB97iH0(b0, b1, b2)\
129 ((unsigned)(b1) + ((int)(6497*(b0 + (unsigned)b2) + 2048) >> 12))
int ff_spatial_idwt_init(DWTContext *d, DWTPlane *p, enum dwt_type type, int decomposition_count, int bit_depth)
static void bit_depth(AudioStatsContext *s, uint64_t mask, uint64_t imask, AVRational *depth)
#define MAX_DECOMPOSITIONS
DWTCompose cs[MAX_DECOMPOSITIONS]
uint8_t * b[MAX_DWT_SUPPORT]
void(* vertical_compose_2tap)(uint8_t *b0, uint8_t *b1, int width)
static double b1(void *priv, double x, double y)
void(* spatial_compose)(struct DWTContext *cs, int level, int width, int height, int stride)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
void ff_spatial_idwt_slice2(DWTContext *d, int y)
static double b3(void *priv, double x, double y)
void(* horizontal_compose)(uint8_t *b, uint8_t *tmp, int width)
void(* vertical_compose_l0)(void)
void(* vertical_compose_5tap)(uint8_t *b0, uint8_t *b1, uint8_t *b2, uint8_t *b3, uint8_t *b4, int width)
void(* vertical_compose)(void)
one set of lowpass and highpass combined
void(* vertical_compose_l1)(void)
static double b2(void *priv, double x, double y)
void(* vertical_compose_9tap)(uint8_t *dst, uint8_t *b[8], int width)
void(* vertical_compose_3tap)(uint8_t *b0, uint8_t *b1, uint8_t *b2, int width)
void ff_spatial_idwt_init_x86(DWTContext *d, enum dwt_type type)
void(* vertical_compose_h0)(void)
void(* vertical_compose_h1)(void)
static double b0(void *priv, double x, double y)