FFmpeg
ambient_viewing_environment.h
Go to the documentation of this file.
1 /*
2  * Copyright (c) 2023 Jan Ekström <jeebjp@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVUTIL_AMBIENT_VIEWING_ENVIRONMENT_H
22 #define AVUTIL_AMBIENT_VIEWING_ENVIRONMENT_H
23 
24 #include <stddef.h>
25 #include "frame.h"
26 #include "rational.h"
27 
28 /**
29  * Ambient viewing environment metadata as defined by H.274. The values are
30  * saved in AVRationals so that they keep their exactness, while allowing for
31  * easy access to a double value with f.ex. av_q2d.
32  *
33  * @note sizeof(AVAmbientViewingEnvironment) is not part of the public ABI, and
34  * it must be allocated using av_ambient_viewing_environment_alloc.
35  */
37  /**
38  * Environmental illuminance of the ambient viewing environment in lux.
39  */
41 
42  /**
43  * Normalized x chromaticity coordinate of the environmental ambient light
44  * in the nominal viewing environment according to the CIE 1931 definition
45  * of x and y as specified in ISO/CIE 11664-1.
46  */
48 
49  /**
50  * Normalized y chromaticity coordinate of the environmental ambient light
51  * in the nominal viewing environment according to the CIE 1931 definition
52  * of x and y as specified in ISO/CIE 11664-1.
53  */
56 
57 /**
58  * Allocate an AVAmbientViewingEnvironment structure.
59  *
60  * @return the newly allocated struct or NULL on failure
61  */
63 
64 /**
65  * Allocate and add an AVAmbientViewingEnvironment structure to an existing
66  * AVFrame as side data.
67  *
68  * @return the newly allocated struct, or NULL on failure
69  */
71 
72 #endif /* AVUTIL_AMBIENT_VIEWING_ENVIRONMENT_H */
AVAmbientViewingEnvironment
Ambient viewing environment metadata as defined by H.274.
Definition: ambient_viewing_environment.h:36
av_ambient_viewing_environment_alloc
AVAmbientViewingEnvironment * av_ambient_viewing_environment_alloc(size_t *size)
Allocate an AVAmbientViewingEnvironment structure.
Definition: ambient_viewing_environment.c:31
rational.h
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:389
AVAmbientViewingEnvironment::ambient_light_x
AVRational ambient_light_x
Normalized x chromaticity coordinate of the environmental ambient light in the nominal viewing enviro...
Definition: ambient_viewing_environment.h:47
AVAmbientViewingEnvironment::ambient_illuminance
AVRational ambient_illuminance
Environmental illuminance of the ambient viewing environment in lux.
Definition: ambient_viewing_environment.h:40
av_ambient_viewing_environment_create_side_data
AVAmbientViewingEnvironment * av_ambient_viewing_environment_create_side_data(AVFrame *frame)
Allocate and add an AVAmbientViewingEnvironment structure to an existing AVFrame as side data.
Definition: ambient_viewing_environment.c:46
AVRational
Rational number (pair of numerator and denominator).
Definition: rational.h:58
size
int size
Definition: twinvq_data.h:10344
frame.h
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
AVAmbientViewingEnvironment::ambient_light_y
AVRational ambient_light_y
Normalized y chromaticity coordinate of the environmental ambient light in the nominal viewing enviro...
Definition: ambient_viewing_environment.h:54