[FFmpeg-cvslog] r14123 - trunk/doc/general.texi
diego
subversion
Tue Jul 8 16:41:12 CEST 2008
Author: diego
Date: Tue Jul 8 16:41:12 2008
New Revision: 14123
Log:
Sort and prettyprint video codecs table.
Modified:
trunk/doc/general.texi
Modified: trunk/doc/general.texi
==============================================================================
--- trunk/doc/general.texi (original)
+++ trunk/doc/general.texi Tue Jul 8 16:41:12 2008
@@ -176,93 +176,152 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
+ at item 4X Video @tab @tab X
+ @tab Used in certain computer games.
+ at item American Laser Games Video @tab @tab X
+ @tab Used in games like Mad Dog McCree.
+ at item AMV @tab @tab X
+ @tab Used in Chinese MP3 players.
+ at item Apple Animation @tab X @tab X
+ @tab fourcc: 'rle '
+ at item Apple Graphics @tab @tab X
+ @tab fourcc: 'smc '
+ at item Apple MJPEG-B @tab @tab X
+ at item Apple QuickDraw @tab @tab X
+ @tab fourcc: qdrw
+ at item Apple Video @tab @tab X
+ @tab fourcc: rpza
+ at item Asus v1 @tab X @tab X
+ @tab fourcc: ASV1
+ at item Asus v2 @tab X @tab X
+ @tab fourcc: ASV2
+ at item ATI VCR1 @tab @tab X
+ @tab fourcc: VCR1
+ at item ATI VCR2 @tab @tab X
+ @tab fourcc: VCR2
+ at item Autodesk RLE @tab @tab X
+ @tab fourcc: AASC
+ at item AVID DNxHD @tab X @tab X
+ @tab aka SMPTE VC3
+ at item AVS Video @tab @tab X
+ @tab Video encoding used by the Creature Shock game.
+ at item Bethsoft VID @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+ at item C93 Video @tab @tab X
+ @tab Codec used in Cyberia game.
+ at item CamStudio @tab @tab X
+ @tab fourcc: CSCD
+ at item Cin Video @tab @tab X
+ @tab Codec used in Delphine Software games.
+ at item Cinepak @tab @tab X
+ at item Cirrus Logic AccuPak @tab @tab X
+ @tab fourcc: CLJR
+ at item Creative YUV @tab @tab X
+ @tab fourcc: CYUV
+ at item Duck TrueMotion v1 @tab @tab X
+ @tab fourcc: DUCK
+ at item Duck TrueMotion v2 @tab @tab X
+ @tab fourcc: TM20
+ at item DV @tab X @tab X
+ at item DXA Video @tab @tab X
+ @tab Codec originally used in Feeble Files game.
+ at item Electronic Arts CMV @tab @tab X
+ @tab Used in NHL 95 game.
+ at item FFmpeg Video 1 @tab X @tab X
+ @tab experimental lossless codec (fourcc: FFV1)
+ at item Flash Screen Video @tab X @tab X
+ @tab fourcc: FSV1
+ at item FLIC video @tab @tab X
+ at item FLV @tab X @tab X
+ @tab Sorenson H.263 used in Flash
+ at item Fraps FPS1 @tab @tab X
+ at item H.261 @tab X @tab X
+ at item H.263(+) @tab X @tab X
+ @tab also known as RealVideo 1.0
+ at item H.264 @tab @tab X
+ at item HuffYUV @tab X @tab X
+ at item IBM Ultimotion @tab @tab X
+ @tab fourcc: ULTI
+ at item id Cinematic Video @tab @tab X
+ @tab Used in Quake II.
+ at item id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item Intel Indeo 3 @tab @tab X
+ at item Interplay Video @tab @tab X
+ @tab Used in Interplay .MVE files.
+ at item JPEG-LS @tab X @tab X
+ @tab fourcc: MJLS, lossless and near-lossless is supported.
+ at item KMVC @tab @tab X
+ @tab Codec used in Worms games.
+ at item LOCO @tab @tab X
+ at item lossless MJPEG @tab X @tab X
+ at item Microsoft RLE @tab @tab X
+ at item Microsoft Video-1 @tab @tab X
+ at item Mimic @tab @tab X
+ @tab Used in MSN Messenger Webcam streams.
+ at item Miro VideoXL @tab @tab X
+ @tab fourcc: VIXL
+ at item MJPEG @tab X @tab X
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
@item MSMPEG4 V3 @tab X @tab X
- at item WMV7 @tab X @tab X
- at item WMV8 @tab X @tab X
- at item WMV9 @tab @tab X @tab not completely working
- at item VC-1 @tab @tab X
- at item H.261 @tab X @tab X
- at item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
- at item H.264 @tab @tab X
+ at item MSZH @tab @tab X
+ @tab Part of LCL
+ at item On2 VP3 @tab @tab X
+ @tab still experimental
+ at item On2 VP5 @tab @tab X
+ @tab fourcc: VP50
+ at item On2 VP6 @tab @tab X
+ @tab fourcc: VP60,VP61,VP62
+ at item planar RGB @tab @tab X
+ @tab fourcc: 8BPS
+ at item QPEG @tab @tab X
+ @tab fourccs: QPEG, Q1.0, Q1.1
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
- at item MJPEG @tab X @tab X
- at item lossless MJPEG @tab X @tab X
- at item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.
- at item Apple MJPEG-B @tab @tab X
- at item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
- at item DV @tab X @tab X
- at item HuffYUV @tab X @tab X
- at item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
- at item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
- at item Asus v1 @tab X @tab X @tab fourcc: ASV1
- at item Asus v2 @tab X @tab X @tab fourcc: ASV2
- at item Creative YUV @tab @tab X @tab fourcc: CYUV
- at item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
- at item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
- at item On2 VP3 @tab @tab X @tab still experimental
- at item On2 VP5 @tab @tab X @tab fourcc: VP50
- at item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
- at item Theora @tab X @tab X @tab still experimental
- at item Intel Indeo 3 @tab @tab X
- at item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
- at item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
- at item ATI VCR1 @tab @tab X @tab fourcc: VCR1
- at item ATI VCR2 @tab @tab X @tab fourcc: VCR2
- at item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
- at item 4X Video @tab @tab X @tab Used in certain computer games.
+ at item Renderware TXD @tab @tab X
+ @tab Texture dictionaries used by the Renderware Engine.
+ at item RTjpeg @tab @tab X
+ @tab Video encoding used in NuppelVideo files.
+ at item Smacker Video @tab @tab X
+ @tab Video encoding used in Smacker.
+ at item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC @tab @tab X
- at item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
- at item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
- at item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
- at item Apple Animation @tab X @tab X @tab fourcc: 'rle '
- at item Apple Graphics @tab @tab X @tab fourcc: 'smc '
- at item Apple Video @tab @tab X @tab fourcc: rpza
- at item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
- at item Cinepak @tab @tab X
- at item Microsoft RLE @tab @tab X
- at item Microsoft Video-1 @tab @tab X
+ at item Sorenson Video 1 @tab X @tab X
+ @tab fourcc: SVQ1
+ at item Sorenson Video 3 @tab @tab X
+ @tab fourcc: SVQ3
+ at item Sunplus MJPEG @tab @tab X
+ @tab fourcc: SP5X
+ at item TechSmith Camtasia @tab @tab X
+ @tab fourcc: TSCC
+ at item Theora @tab X @tab X
+ @tab still experimental
+ at item THP @tab @tab X
+ @tab Used on the Nintendo GameCube.
+ at item Tiertex Seq Video @tab @tab X
+ @tab Codec used in DOS CD-ROM FlashBack game.
+ at item VC-1 @tab @tab X
+ at item VMD Video @tab @tab X
+ @tab Used in Sierra VMD files.
+ at item VMware Video @tab @tab X
+ @tab Codec used in videos captured by VMware.
@item Westwood VQA @tab @tab X
- at item id Cinematic Video @tab @tab X @tab Used in Quake II.
- at item planar RGB @tab @tab X @tab fourcc: 8BPS
- at item FLIC video @tab @tab X
- at item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
- at item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
- at item VMD Video @tab @tab X @tab Used in Sierra VMD files.
- at item MSZH @tab @tab X @tab Part of LCL
- at item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
- at item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
- at item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
- at item Miro VideoXL @tab @tab X @tab fourcc: VIXL
- at item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
- at item LOCO @tab @tab X @tab
- at item Winnov WNV1 @tab @tab X @tab
- at item Autodesk RLE @tab @tab X @tab fourcc: AASC
- at item Fraps FPS1 @tab @tab X @tab
- at item CamStudio @tab @tab X @tab fourcc: CSCD
- at item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
- at item ZMBV @tab X @tab X @tab Encoder works only in PAL8.
- at item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
- at item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
- at item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
- at item KMVC @tab @tab X @tab Codec used in Worms games.
- at item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
- at item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
- at item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game.
- at item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
- at item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3
- at item C93 Video @tab @tab X @tab Codec used in Cyberia game.
- at item THP @tab @tab X @tab Used on the Nintendo GameCube.
- at item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
- at item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.
- at item AMV @tab @tab X @tab Used in Chinese MP3 players.
- at item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams.
- at item Electronic Arts CMV @tab @tab X @tab Used in NHL 95 game.
+ at item Winnov WNV1 @tab @tab X
+ at item WMV7 @tab X @tab X
+ at item WMV8 @tab X @tab X
+ at item WMV9 @tab @tab X
+ @tab not completely working
+ at item Xan/WC3 @tab @tab X
+ @tab Used in Wing Commander III .MVE files.
+ at item ZLIB @tab X @tab X
+ @tab part of LCL, encoder experimental
+ at item ZMBV @tab X @tab X
+ @tab Encoder works only in PAL8.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
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