[Libav-user] Hardware decoding via libva
faeem.ali at gmail.com
Sat Dec 22 13:15:07 CET 2012
On 22/12/2012 02:53, Carl Eugen Hoyos wrote:
> faeem <faeem.ali at ...> writes:
> I know of two examples, the va-api code in vlc and the code in a patch
> for MPlayer, see for example
Thanks. I'll be looking into those examples ASAP.
>> // FIXME use direct rendering
>> I need to know how to fix that FIXME.
> This is not related to va-api at all.
I selected that //FIXME because it specified "direct rendering", which I
took to mean "handled by the GPU". It seems I was mistaken there.
My conceptual understanding of va-api thus far, within the ffmpeg
framework, is that libavcodec will read an encoded video frame, then use
va-api and the GPU to perform decoding of that frame instead of
performing decoding in software.
The end result will probably be a frame in YUV. I'll need to run the YUV
to RGB conversion on each frame if I'm running OpenGL and this will
still be CPU intensive. I would benefit from the hardware frame decoding
though, and that alone should make a significant difference.
Is this correct?
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